October 12, 2018
TDD for Self-Funders, London, Sat Dec 1stMy flagship Codemanship TDD training course returns in a series of 3 standalone Saturday workshops aimed at self-funding learners.
It's the exact same highly popular training we've delivered to more than 2,000 developers since 2009, with 100% hands-on learning reinforced by our jam-packed 200-page TDD course book.
Part 1 is on Saturday Dec 1st in central London, and it's amazingly good value at just £149. Plus you'll get £50 of Part 2.
Part I goes in-depth on "classic" TDD, the super-important refactoring discipline, and software design principles that you can apply to your code as it grows and evolves to keep it easy to change so you can maintain the pace of development.
- Why do TDD?
- An introduction to TDD
- Red, Green, Refactor
- The Golden Rule
- Working backwards from assertions
- Testing your tests
- One reason to fail
- Writing self-explanatory tests
- Speaking the customer's language
- Triangulating designs
- The Refactoring discipline
- Software Design Principles
- Simple Design
- Tell, Don’t Ask
The average price of a public 1-day dev training course, per person, is around £600-800. This is fine if your company is picking up the tab.
But we've learned over the years that many devs get no training paid for by their employer, so we appreciate that many of you are self-funding your professional development. Our Saturday workshops are priced to be accessible to professional developers.
In return, developers who've attended our weekend workshops have recommended us to employers and colleagues, and most of the full-price client-site training and coaching we do comes via these referrals.
Please be advised that we do not allow corporate bookings on our workshops for self-funders. Group bookings are limited to a maximum of 4 people. If you would like TDD training for your team(s), please contact me at email@example.com to discuss on-site training.
Find out more at the Eventbrite course page
October 1, 2018
50% Off Codemanship Training for Start-ups and CharitiesOne of the most fun aspects of running a dev training company is watching start-ups I helped a few years ago go from strength to strength.
The best part is seeing how some customers are transforming their markets (I don't use the "d" word), and reaping the long-term benefits of being able to better sustain the pace of innovation through good code craft.
I want to do more to help new businesses, so I've decided that - as of today - start-ups less than 5 years old, with less than 50 employees, will be able to buy Codemanship code craft training half-price.
I'm also extending that offer to non-profits. Registered charities will also be able to buy Codemanship training for just 50% of the normal price.
September 25, 2018
Third-Generation Testing - Øredev 2018, Malmö, November 22ndIf you're planning on coming to Øredev in Sweden this November, I'm running a brand new training workshop on the final day about Third-Generation Software Testing.
First-generation testing was manual: running the program and clicking the buttons ourselves. We quickly learned that this was slow and often patchy, creating a severe bottleneck in development cycles.
Second-generation testing removed that bottleneck by writing code to test our code.
But what about the tests we didn't think of?
Exploratory testing brought us back to a manual process of exploring what else might be possible - what combinations of inputs, user actions and pathways - using the code we delivered, outside of the behaviours encoded in our automated tests.
Manual exploratory testing suffers from the same setbacks as any kind of manual testing, though. It's slow, and can miss heaps of cases in complex logic.
Third-generation testing automates the generation of the test cases themselves, enabling us to explore much wider state spaces than a manual process could ever hope to achieve. With a little extra test code, and a bit of ingenuity, you can explore thousands, tens of thousands, hundreds of thousands and even millions of extra test cases - combinations, paths, random inputs and ranges - using tools you already know.
In this workshop, we'll explore some simple techniques for adapting and reusing our existing unit tests to exhaustively test our critical code. We'll also look at techniques for identifying what code might need us to go further, and how we can use Cloud technology to execute millions of extra tests in minutes.
You can find out more and book your place at http://oredev.org/2018/sessions/third-generation-software-testing
June 21, 2018
Adopting TDD - The Codemanship RoadmapI've been doing Test-Driven Development for 20 years, and helping dev teams to do it for almost as long. Over that time I've seen thousands of developers and hundreds of teams try to adopt this crucial enabling practice. So I've built a pretty clear picture of what works and what doesn't when you're adopting TDD.
TDD has a steep learning curve. It fundamentally changes the way you approach code, putting the "what" before the "how" and making us work backwards from the question. The most experienced developers, with years of test-after, find it especially difficult to rewrite their internal code to make it comfortable. It's like learning to write with your other hand.
I've seen teams charge at the edifice of this learning curve, trying to test-drive everything from Day #1. That rarely works. Productivity nosedives, and TDD gets jettisoned at the next urgent deadline.
The way to climb this mountain is to ascend via a much shallower route, with a more gentle and realistic gradient. You will most probably not be test-driving all your code in the first week. Or the first month. typically, I find it takes 4-6 months for teams to get the hang of TDD, with regular practice.
So, I have a recommended Codemanship Route To TDD which has worked for many individuals and teams over the last decade.
Week #1: For teams, an orientaton in TDD is a really good idea. It kickstarts the process, and gets everyone talking about TDD in practical detail. My 3-day TDD workshop is designed specifically with this in mind. It shortcuts a lot of conversations, clears up a bunch of misconceptions, and puts a rocket under the team's ambitions to succeed with TDD.
Week #2-#6: Find a couple of hours a week, or 20 minutes a day, to do simple TDD "katas", and focus on the basic Red-Green-Refactor cycle, doing as many micro-iterations as you can to reinforce the habits
Week #7-#11: Progress onto TDD-ing real code for 1 day a week. This could be production code you're working on, or a side project. The goal for that day is to focus on doing it right. The other 4 days of the week, you can focus on getting stuff done. So, overall, your productivity maybe only dips a bit each week. As you gain confidence, widen this "doing it right" time.
Week #12-#16: By this time, you should find TDD more comfortable, and don't struggle to remember what you're supposed to do and when. Your mind is freed up to focus on solving the problem, and TDD is becoming your default way of working. You'll be no less productive TDD-ing than you were befpre (maybe even more productive), and the code you produce will be more reliable and easier to change.
The Team Dojo: Some teams are keen to put their new TDD skills to the test. An exercise I've seen work well for this is my Team Dojo. It's a sufficiently challenging problem, and really works on those individual skills as well as collaborative skills. Afterwards, you can have a retrospective on how the team did, examining their progress (customer tests passed), code quality and the disciplie that was applied to it. Even in the most experienced experienced teams, the doj will reveal gaps that need addressing.
Graduation: TDD is hard. Learning to test-drive code involves all sorts of dev skills, and teams that succeed tell me they feel a real sense of achievement. It can be good to celebrate that achievement. Whether it's a party, or a little ceremony or presentation, when organisations celebrate the achievement with their dev teams, it shows reall commitment to them and to their craft.
Of course, you don't have to do it my way. What's important is that you start slow and burn your pancakes away from the spotlight of real projects with real deadlines. Give yourself the space and the safety to get it wrong, and over time you'll get it less and less wrong.
If you want to talk about adopting TDD on your team, drop me a line.
June 10, 2018
Only This Week - Save Up To 65% On Codemanship Training
For one week only, we’re offering a veritable picnic of on-site code craft training at never-to-be repeated prices.
Save up to 65%, and train your developers in key skills like TDD, refactoring and OO design for as little as £40 per person per day. That’s full, action-packed hands-on days of code craft training.
Book any Codemanship training course before June 17th and save a whopping 50%. Book all four of our courses and save 65%. That’s a massive £12,000.
Find out more by visiting www.codemanship.com
June 8, 2018
The Entire Codemanship TDD Course Book - Absolutely FreeChanges are afoot with my code craft training and coaching company, Codemanship, and as part of that, I'm making my 222-page TDD course book available to download as a spiffy full-colour PDF for free.
It covers everything from the basics of Red-Green-Refactor, through software design principles to apply to your growing code, all the way up to advanced topics other TDD books and courses don't reach, like mutation testing, property-based and data-driven testing and Continuous Inspection. Many people who've read the book have commented on how straightforward and to-the-point it is. Shorter than most TDD/code craft books, but covers more, all in practical detail.
Of course, to get the best from the book, you should try the exercises.
Better still, try the exercises with the guy who wrote the book in the room to guide you.
March 9, 2018
S.O.L.I.D. C# - Online Training Event, Sat Apr 14thDetails of another upcoming 1-day live interactive training workshop for C# developers looking to take their design skills to the next level.
I'll be helping you get to grips with S.O.L.I.D. and much more besides with practical hands-on tutorials and exercises.
Places are limited. You can find out more and grab your place at https://www.eventbrite.co.uk/e/solid-c-tickets-44018827498
March 7, 2018
C# Refactoring with Resharper - Live Online Training Workshop, March 17thJust a quick note to plug a live online training event that's happening on Saturday March 17th. If you're a C# developer wants to get to grips with the refactoring discipline and the Resharper plug-in for Visual Studio, this is the perfect kick start.
Refactoring's an essential skill for a code crafter, but still something a lot of even quite experienced developers have yet to wrap their heads around. Take your code craft to the next level.
There's a morning and afternoon session, each lasting 3 hours. Places are limited to 8 in each session, to ensure you get more attention from your trainer (me) while you tackle the exercises.
Find out more and book your place at https://www.eventbrite.co.uk/e/c-refactoring-with-resharper-tickets-43923282721
January 23, 2018
Without Improving Code Craft, Your Agile Transformation Will Fail"You must be really busy!" is what people tend to say when I tell them what I do.
It stands to reason. If software is "eating the world", then code craft skills must be highly in demand, and therefore training and coaching for developers in those skills must be selling like hotcakes.
Well, you'd think so, wouldn't you?
The reality, though, is that code craft is critically undervalued. The skills needed to deliver reliable, maintainable software at a sustainable pace - allowing businesses to maintain the pace of innovation - are not in high demand.
We can see this both in the quality of code being produced by the majority of teams, and in where organisations focus their attentions and where they choose to invest in developing skills and capabilities.
"Agile transformations" are common. Some huge organisations are attempting them on a grand scale, sending their people on high-priced training courses and drafting in hundreds of Agile coaches - mostly Scrum-certified - to assist, at great expense.
Only a small minority invest in code craft at the same time, and typically they invest a fraction of the time, effort and money they budget for Agile training and coaching.
The end result is software that's difficult to change, and an inability to respond to new and changing requirements. Which is kind of the whole point of Agile.
Let me spell it out in bold capital letters:
IF CODE CRAFT ISN'T A SIGNIFICANT PART OF YOUR AGILE TRANSFORMATION, YOU WILL NEVER ACHIEVE AGILITY.
You can't be responsive to change if your code is expensive to change. It's that simple.
While you build your capability in product management, agile planning and all that scrummy agile goodness, you also need to be addressing the factors that increase the cost of changing code. Skills like unit testing, TDD, refactoring, SOLID, CI/CD are a vital part of agility. They are hard skills to crack. A 3-day Certified Code Crafter course ain't gonna cut the mustard. Developers need ongoing learning and practice, with the guidance of experienced code crafters. I was lucky enough to get that early in my career. Many other developers are not so lucky.
That's why I built Codemanship; to help developers get to grips with the code-facing skills that few other training and coaching companies focus on.
But, I'll level with you: even though I love what I'm doing, commercially it's a struggle. The reason so few others offer this kind of training and coaching is because there's little money it. Decision makers don't have code craft on their radars. There's been many occasions when I've thought "May as well just get Scrum-certified". I'm not going to go down without a fight, but what I really need (apart from them to cancel Brexit) is for a shift in the priorities of business who are currently investing millions on Agile transformations that are all but ignoring this crucial area.
Of course, those are my problems, and I made my choices. I'm very happy doing what I'm doing. But it's indicative of a wider problem that affects us all. Getting from A to B is about more than just map reading and route planning. You need a well-oiled engine to get you there, and to get you wherever you want to go next. Too many Agile transformations end up broken down by the side of the road, unable to go anywhere.
January 15, 2018
Refactoring to the xUnit Pattern16 days left to get my spiffy on-site Unit Testing training workshop at half-price. It's jam-packed with unit testy goodness. Here's a little taste of the kind of stuff we cover.
In the introductory part of the workshop, we look at the anatomy of unit test suites and see how - from the most basic designs - we eventually arrive by refactoring at the xUnit design pattern for unit testing frameworks.
If you've been programming for a while, there's a good chance you've written test code in a Main() method, like this:
This saves us the bother of having to run an entire application to get quick feedback while we're adding or changing code in, say, a library.
Notice that there are three components to this test:
Arrange - we set up the object(s) we're going to use to be in the initial state we need for this particular test
Act - we invoke the method we want to test
Assert - We ask questions about the final state of our test object(s) to see if the action has had the desired effect
Of course, a real-world application might need hundreds or even thousands of such tests. Our Main() method is going to get pretty big and unwieldy if we keep adding more and more test cases.
So we can break it down into multiple test methods, one for each test case. The name of each test method can clearly describe what the test is.
Our original Main() method just calls all of our test methods.
But still, when there are hundreds or thousands of test methods, we can end up with one ginormous class. That too can be broken down, grouping related test methods (e.g., all the tests for a bank account) into smaller test fixtures.
Note that each test fixture has a method that invokes all of its test methods, so our original main method doesn't need to invoke them all itself.
This is a final piece of the unit testing jigsaw: the class that tells all of our test fixtures to run their tests. We call this a test suite.
At the most basic level, this simple design gives us the ability to write, organise and run large numbers of tests quickly.
As time goes on, we may add a few bells and whistles to streamline the process and make it more useful and usable.
For example, in our current design, when an assertion fails (using .NET's built-in Debug.Assert() method), it will halt execution. If the first test fails in a suite of 1,000 tests, it won't run the other 999. So we might write our own assertion methods to check and report test failures without halting execution.
And we might want to make the output more user friendly and display more helpful results, so we may add a custom formatter/reporter to write out test results.
And - I can attest from personal experience - it can be a real pain the you-know-what to have to remember to write code to invoke every test method on every test fixture. So we might create a custom test runner - not just a Main() method - that automates the process of test discovery and execution.
We could, for example, invert the dependencies in our test suite on individual test fixtures by extracting a common interface that all fixtures must implement for running its tests. Then we could use reflection or search through the source code for all classes that implement that interface and build the suite automatically.
Likewise, we could specify that test methods must have a specific signature (e.g., start with "Test", a void return type, and have no parameters) and search for all test methods that match.
In my early career, I wrote several unit testing frameworks, and they tended to end up with a similar design. Thousands more had the same experience, and that commonality of experience is captured in the xUnit design pattern for unit testing frameworks.
The original implementation of this pattern was done in Smalltalk ("SUnit") by Kent Beck, and many more have followed in pretty much every programming language you can think of.
In the years since, some useful advanced features have been added, which we'll explore later in the workshop. But, under the hood, they're all pretty much along these lines.